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Abstract - LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation
Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.
📄 论文总结
LEGO-Eval:利用工具增强对合成3D具身环境进行细粒度评估 /
LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation
1️⃣ 一句话总结
本文提出了一个名为LEGO-Eval的评估框架和配套的LEGO-Bench基准,通过引入多样化工具来精确评估3D场景与细粒度指令的匹配程度,解决了现有方法在评估生成场景真实性方面的不足,从而提升具身智能体在真实环境中的学习效果。