基于模型且样本高效的AI辅助球体堆积数学发现 / Model-Based and Sample-Efficient AI-Assisted Math Discovery in Sphere Packing
1️⃣ 一句话总结
这篇论文提出了一种结合贝叶斯优化与蒙特卡洛树搜索的、基于模型且样本高效的人工智能方法,成功解决了传统数据密集型AI难以处理的球体堆积优化问题,并在多个维度上获得了目前最精确的上界结果。
Sphere packing, Hilbert's eighteenth problem, asks for the densest arrangement of congruent spheres in n-dimensional Euclidean space. Although relevant to areas such as cryptography, crystallography, and medical imaging, the problem remains unresolved: beyond a few special dimensions, neither optimal packings nor tight upper bounds are known. Even a major breakthrough in dimension $n=8$, later recognised with a Fields Medal, underscores its difficulty. A leading technique for upper bounds, the three-point method, reduces the problem to solving large, high-precision semidefinite programs (SDPs). Because each candidate SDP may take days to evaluate, standard data-intensive AI approaches are infeasible. We address this challenge by formulating SDP construction as a sequential decision process, the SDP game, in which a policy assembles SDP formulations from a set of admissible components. Using a sample-efficient model-based framework that combines Bayesian optimisation with Monte Carlo Tree Search, we obtain new state-of-the-art upper bounds in dimensions $4-16$, showing that model-based search can advance computational progress in longstanding geometric problems. Together, these results demonstrate that sample-efficient, model-based search can make tangible progress on mathematically rigid, evaluation limited problems, pointing towards a complementary direction for AI-assisted discovery beyond large-scale LLM-driven exploration.
基于模型且样本高效的AI辅助球体堆积数学发现 / Model-Based and Sample-Efficient AI-Assisted Math Discovery in Sphere Packing
这篇论文提出了一种结合贝叶斯优化与蒙特卡洛树搜索的、基于模型且样本高效的人工智能方法,成功解决了传统数据密集型AI难以处理的球体堆积优化问题,并在多个维度上获得了目前最精确的上界结果。