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arXiv 提交日期: 2025-12-05
📄 Abstract - TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression

Building on the success of 3D Gaussian Splatting (3DGS) in static 3D scene representation, its extension to dynamic scenes, commonly referred to as 4DGS or dynamic 3DGS, has attracted increasing attention. However, designing more compact and efficient deformation schemes together with rate-distortion-optimized compression strategies for dynamic 3DGS representations remains an underexplored area. Prior methods either rely on space-time 4DGS with overspecified, short-lived Gaussian primitives or on canonical 3DGS with deformation that lacks explicit temporal control. To address this, we present TED-4DGS, a temporally activated and embedding-based deformation scheme for rate-distortion-optimized 4DGS compression that unifies the strengths of both families. TED-4DGS is built on a sparse anchor-based 3DGS representation. Each canonical anchor is assigned learnable temporal-activation parameters to specify its appearance and disappearance transitions over time, while a lightweight per-anchor temporal embedding queries a shared deformation bank to produce anchor-specific deformation. For rate-distortion compression, we incorporate an implicit neural representation (INR)-based hyperprior to model anchor attribute distributions, along with a channel-wise autoregressive model to capture intra-anchor correlations. With these novel elements, our scheme achieves state-of-the-art rate-distortion performance on several real-world datasets. To the best of our knowledge, this work represents one of the first attempts to pursue a rate-distortion-optimized compression framework for dynamic 3DGS representations.

顶级标签: computer vision model training systems
详细标签: 4d gaussian splatting dynamic scene representation rate-distortion compression deformation field neural representation 或 搜索:

TED-4DGS:面向4D高斯溅射压缩的时序激活与嵌入式形变方案 / TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression


1️⃣ 一句话总结

这篇论文提出了一种名为TED-4DGS的新方法,它通过引入时序激活和基于嵌入的形变机制,并结合高效的压缩策略,首次为动态三维场景的高斯溅射表示建立了一个在压缩率和重建质量上达到最优平衡的框架,显著提升了动态场景的压缩效率。


源自 arXiv: 2512.05446