StereoSpace:在规范空间中通过端到端扩散实现无需深度的立体几何合成 / StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
1️⃣ 一句话总结
这篇论文提出了一种名为StereoSpace的新方法,它无需依赖深度信息,仅通过视角引导就能直接生成高质量的立体图像,并且在几何一致性和视觉舒适度上都优于传统方法。
We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.
StereoSpace:在规范空间中通过端到端扩散实现无需深度的立体几何合成 / StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
这篇论文提出了一种名为StereoSpace的新方法,它无需依赖深度信息,仅通过视角引导就能直接生成高质量的立体图像,并且在几何一致性和视觉舒适度上都优于传统方法。
源自 arXiv: 2512.10959