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Abstract - Make-It-Poseable: Feed-forward Latent Posing Model for 3D Humanoid Character Animation
Posing 3D characters is a fundamental task in computer graphics and vision. However, existing methods like auto-rigging and pose-conditioned generation often struggle with challenges such as inaccurate skinning weight prediction, topological imperfections, and poor pose conformance, limiting their robustness and generalizability. To overcome these limitations, we introduce Make-It-Poseable, a novel feed-forward framework that reformulates character posing as a latent-space transformation problem. Instead of deforming mesh vertices as in traditional pipelines, our method reconstructs the character in new poses by directly manipulating its latent representation. At the core of our method is a latent posing transformer that manipulates shape tokens based on skeletal motion. This process is facilitated by a dense pose representation for precise control. To ensure high-fidelity geometry and accommodate topological changes, we also introduce a latent-space supervision strategy and an adaptive completion module. Our method demonstrates superior performance in posing quality. It also naturally extends to 3D editing applications like part replacement and refinement.
Make-It-Poseable:用于3D人形角色动画的前馈式潜在姿态生成模型 /
Make-It-Poseable: Feed-forward Latent Posing Model for 3D Humanoid Character Animation
1️⃣ 一句话总结
这篇论文提出了一种名为Make-It-Poseable的新方法,它通过直接在模型的潜在表示空间中进行操作来为3D角色生成新姿态,从而避免了传统方法中常见的皮肤权重预测不准、模型变形不自然等问题,显著提升了角色动画的质量和灵活性。