分位数渲染:在3D高斯泼溅中高效嵌入高维特征 / Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting
1️⃣ 一句话总结
这篇论文提出了一种名为‘分位数渲染’的新方法,它通过智能地只选取对光线贡献最大的少量3D高斯点进行渲染,从而在保持高精度的同时,极大地提升了3D场景中高维特征(用于开放词汇分割)的渲染速度,实现了约43.7倍的加速。
Recent advancements in computer vision have successfully extended Open-vocabulary segmentation (OVS) to the 3D domain by leveraging 3D Gaussian Splatting (3D-GS). Despite this progress, efficiently rendering the high-dimensional features required for open-vocabulary queries poses a significant challenge. Existing methods employ codebooks or feature compression, causing information loss, thereby degrading segmentation quality. To address this limitation, we introduce Quantile Rendering (Q-Render), a novel rendering strategy for 3D Gaussians that efficiently handles high-dimensional features while maintaining high fidelity. Unlike conventional volume rendering, which densely samples all 3D Gaussians intersecting each ray, Q-Render sparsely samples only those with dominant influence along the ray. By integrating Q-Render into a generalizable 3D neural network, we also propose Gaussian Splatting Network (GS-Net), which predicts Gaussian features in a generalizable manner. Extensive experiments on ScanNet and LeRF demonstrate that our framework outperforms state-of-the-art methods, while enabling real-time rendering with an approximate ~43.7x speedup on 512-D feature maps. Code will be made publicly available.
分位数渲染:在3D高斯泼溅中高效嵌入高维特征 / Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting
这篇论文提出了一种名为‘分位数渲染’的新方法,它通过智能地只选取对光线贡献最大的少量3D高斯点进行渲染,从而在保持高精度的同时,极大地提升了3D场景中高维特征(用于开放词汇分割)的渲染速度,实现了约43.7倍的加速。
源自 arXiv: 2512.20927