GaMO:用于稀疏视图三维重建的几何感知多视图扩散外绘 / GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction
1️⃣ 一句话总结
这篇论文提出了一种名为GaMO的新方法,它通过从已有的少数几个拍摄角度‘向外扩展’视野来重建三维场景,而不是生成全新的视角,从而在保证几何一致性的同时,大幅提升了重建质量并显著降低了计算成本。
Recent advances in 3D reconstruction have achieved remarkable progress in high-quality scene capture from dense multi-view imagery, yet struggle when input views are limited. Various approaches, including regularization techniques, semantic priors, and geometric constraints, have been implemented to address this challenge. Latest diffusion-based methods have demonstrated substantial improvements by generating novel views from new camera poses to augment training data, surpassing earlier regularization and prior-based techniques. Despite this progress, we identify three critical limitations in these state-of-the-art approaches: inadequate coverage beyond known view peripheries, geometric inconsistencies across generated views, and computationally expensive pipelines. We introduce GaMO (Geometry-aware Multi-view Outpainter), a framework that reformulates sparse-view reconstruction through multi-view outpainting. Instead of generating new viewpoints, GaMO expands the field of view from existing camera poses, which inherently preserves geometric consistency while providing broader scene coverage. Our approach employs multi-view conditioning and geometry-aware denoising strategies in a zero-shot manner without training. Extensive experiments on Replica and ScanNet++ demonstrate state-of-the-art reconstruction quality across 3, 6, and 9 input views, outperforming prior methods in PSNR and LPIPS, while achieving a $25\times$ speedup over SOTA diffusion-based methods with processing time under 10 minutes. Project page: this https URL
GaMO:用于稀疏视图三维重建的几何感知多视图扩散外绘 / GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction
这篇论文提出了一种名为GaMO的新方法,它通过从已有的少数几个拍摄角度‘向外扩展’视野来重建三维场景,而不是生成全新的视角,从而在保证几何一致性的同时,大幅提升了重建质量并显著降低了计算成本。
源自 arXiv: 2512.25073