RGS-SLAM:基于一次性密集初始化的鲁棒高斯溅射SLAM框架 / RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
1️⃣ 一句话总结
这篇论文提出了一种名为RGS-SLAM的新方法,它通过一次性利用多视角图像特征来预先构建一个高质量的3D场景模型,从而让机器人在复杂环境中能更快、更稳定地完成实时定位与地图构建,并显著提升了最终场景渲染的逼真度。
We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS.
RGS-SLAM:基于一次性密集初始化的鲁棒高斯溅射SLAM框架 / RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
这篇论文提出了一种名为RGS-SLAM的新方法,它通过一次性利用多视角图像特征来预先构建一个高质量的3D场景模型,从而让机器人在复杂环境中能更快、更稳定地完成实时定位与地图构建,并显著提升了最终场景渲染的逼真度。
源自 arXiv: 2601.00705