MeepleLM:一个能模拟多样化主观体验的虚拟游戏测试员 / MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
1️⃣ 一句话总结
这篇论文提出了一个名为MeepleLM的AI模型,它通过学习和模拟不同玩家类型的思维方式,能够像一个真实的游戏测试员一样,为桌游设计师提供基于多样化玩家主观体验的、高质量的改进建议,从而弥合了规则设计与实际玩家感受之间的鸿沟。
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in the emergent user experience. Bridging this gap is fundamental for harmonizing Human-AI collaboration, as it empowers designers to refine their creations via external perspectives while steering models away from biased or unpredictable outcomes. Automating critique for board games presents two challenges: inferring the latent dynamics connecting rules to gameplay without an explicit engine, and modeling the subjective heterogeneity of diverse player groups. To address these, we curate a dataset of 1,727 structurally corrected rulebooks and 150K reviews selected via quality scoring and facet-aware sampling. We augment this data with Mechanics-Dynamics-Aesthetics (MDA) reasoning to explicitly bridge the causal gap between written rules and player experience. We further distill player personas and introduce MeepleLM, a specialized model that internalizes persona-specific reasoning patterns to accurately simulate the subjective feedback of diverse player archetypes. Experiments demonstrate that MeepleLM significantly outperforms latest commercial models (e.g., GPT-5.1, Gemini3-Pro) in community alignment and critique quality, achieving a 70% preference rate in user studies assessing utility. MeepleLM serves as a reliable virtual playtester for general interactive systems, marking a pivotal step towards audience-aligned, experience-aware Human-AI collaboration.
MeepleLM:一个能模拟多样化主观体验的虚拟游戏测试员 / MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
这篇论文提出了一个名为MeepleLM的AI模型,它通过学习和模拟不同玩家类型的思维方式,能够像一个真实的游戏测试员一样,为桌游设计师提供基于多样化玩家主观体验的、高质量的改进建议,从而弥合了规则设计与实际玩家感受之间的鸿沟。
源自 arXiv: 2601.07251