从故事情节中推导角色逻辑:一种编码化决策树方法 / Deriving Character Logic from Storyline as Codified Decision Trees
1️⃣ 一句话总结
这篇论文提出了一种名为‘编码化决策树’的新方法,它能够从大量故事数据中自动学习并生成一套清晰、可执行的角色行为规则,从而让游戏或叙事中的角色AI行为更可靠、更符合人设,效果显著优于人工编写的方法。
Role-playing (RP) agents rely on behavioral profiles to act consistently across diverse narrative contexts, yet existing profiles are largely unstructured, non-executable, and weakly validated, leading to brittle agent behavior. We propose Codified Decision Trees (CDT), a data-driven framework that induces an executable and interpretable decision structure from large-scale narrative data. CDT represents behavioral profiles as a tree of conditional rules, where internal nodes correspond to validated scene conditions and leaves encode grounded behavioral statements, enabling deterministic retrieval of context-appropriate rules at execution time. The tree is learned by iteratively inducing candidate scene-action rules, validating them against data, and refining them through hierarchical specialization, yielding profiles that support transparent inspection and principled updates. Across multiple benchmarks, CDT substantially outperforms human-written profiles and prior profile induction methods on $85$ characters across $16$ artifacts, indicating that codified and validated behavioral representations lead to more reliable agent grounding.
从故事情节中推导角色逻辑:一种编码化决策树方法 / Deriving Character Logic from Storyline as Codified Decision Trees
这篇论文提出了一种名为‘编码化决策树’的新方法,它能够从大量故事数据中自动学习并生成一套清晰、可执行的角色行为规则,从而让游戏或叙事中的角色AI行为更可靠、更符合人设,效果显著优于人工编写的方法。
源自 arXiv: 2601.10080