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arXiv 提交日期: 2026-01-25
📄 Abstract - Geometry-Grounded Gaussian Splatting

Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction results among all Gaussian Splatting-based methods on public datasets.

顶级标签: computer vision model training systems
详细标签: 3d reconstruction gaussian splatting novel view synthesis geometry extraction depth estimation 或 搜索:

几何接地的Gaussian Splatting / Geometry-Grounded Gaussian Splatting


1️⃣ 一句话总结

这篇论文通过将Gaussian Splatting中的高斯基元重新定义为一种随机实体,为其提供了坚实的几何理论基础,从而能够直接从这些基元中高效、准确地提取出高质量的3D形状,解决了现有方法形状重建不一致和对噪声敏感的问题。

源自 arXiv: 2601.17835