XGuardian:面向第一人称射击游戏的可解释与泛化AI反作弊系统 / XGuardian: Towards Explainable and Generalized AI Anti-Cheat on FPS Games
1️⃣ 一句话总结
这篇论文提出了一个名为XGuardian的服务器端反作弊系统,它利用游戏必备的视角数据来高效、准确地识别第一人称射击游戏中的自动瞄准作弊行为,并且该系统具有很好的解释性和在不同游戏间的通用性。
Aim-assist cheats are the most prevalent and infamous form of cheating in First-Person Shooter (FPS) games, which help cheaters illegally reveal the opponent's location and auto-aim and shoot, and thereby pose significant threats to the game industry. Although a considerable research effort has been made to automatically detect aim-assist cheats, existing works suffer from unreliable frameworks, limited generalizability, high overhead, low detection performance, and a lack of explainability of detection results. In this paper, we propose XGuardian, a server-side generalized and explainable system for detecting aim-assist cheats to overcome these limitations. It requires only two raw data inputs, pitch and yaw, which are all FPS games' must-haves, to construct novel temporal features and describe aim trajectories, which are essential for distinguishing cheaters and normal players. XGuardian is evaluated with the latest mainstream FPS game CS2, and validates its generalizability with another two different games. It achieves high detection performance and low overhead compared to prior works across different games with real-world and large-scale datasets, demonstrating wide generalizability and high effectiveness. It is able to justify its predictions and thereby shorten the ban cycle. We make XGuardian as well as our datasets publicly available.
XGuardian:面向第一人称射击游戏的可解释与泛化AI反作弊系统 / XGuardian: Towards Explainable and Generalized AI Anti-Cheat on FPS Games
这篇论文提出了一个名为XGuardian的服务器端反作弊系统,它利用游戏必备的视角数据来高效、准确地识别第一人称射击游戏中的自动瞄准作弊行为,并且该系统具有很好的解释性和在不同游戏间的通用性。
源自 arXiv: 2601.18068