MAIN-VLA:为视觉-语言-动作模型建模意图与环境的抽象 / MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
1️⃣ 一句话总结
这篇论文提出了一个名为MAIN-VLA的新框架,它通过将复杂的语言指令和视觉环境分别抽象成简洁的语义表示,帮助AI在复杂动态的3D游戏世界中更高效、更准确地做出决策,并显著提升了处理速度和泛化能力。
Despite significant progress in Visual-Language-Action (VLA), in highly complex and dynamic environments that involve real-time unpredictable interactions (such as 3D open worlds and large-scale PvP games), existing approaches remain inefficient at extracting action-critical signals from redundant sensor streams. To tackle this, we introduce MAIN-VLA, a framework that explicitly Models the Abstraction of Intention and eNvironment to ground decision-making in deep semantic alignment rather than superficial pattern matching. Specifically, our Intention Abstraction (IA) extracts verbose linguistic instructions and their associated reasoning into compact, explicit semantic primitives, while the Environment Semantics Abstraction (ESA) projects overwhelming visual streams into a structured, topological affordance representation. Furthermore, aligning these two abstract modalities induces an emergent attention-concentration effect, enabling a parameter-free token-pruning strategy that filters out perceptual redundancy without degrading performance. Extensive experiments in open-world Minecraft and large-scale PvP environments (Game for Peace and Valorant) demonstrate that MAIN-VLA sets a new state-of-the-art, which achieves superior decision quality, stronger generalization, and cutting-edge inference efficiency.
MAIN-VLA:为视觉-语言-动作模型建模意图与环境的抽象 / MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
这篇论文提出了一个名为MAIN-VLA的新框架,它通过将复杂的语言指令和视觉环境分别抽象成简洁的语义表示,帮助AI在复杂动态的3D游戏世界中更高效、更准确地做出决策,并显著提升了处理速度和泛化能力。
源自 arXiv: 2602.02212