ProGS:面向3D高斯泼溅的渐进式编码方法 / ProGS: Towards Progressive Coding for 3D Gaussian Splatting
1️⃣ 一句话总结
这篇论文提出了一种名为ProGS的新方法,通过将3D高斯泼溅数据组织成八叉树结构,实现了高效的渐进式压缩,在将文件大小减小45倍的同时,还能提升超过10%的视觉质量,从而为网络条件多变的实时应用提供了强有力的解决方案。
With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
ProGS:面向3D高斯泼溅的渐进式编码方法 / ProGS: Towards Progressive Coding for 3D Gaussian Splatting
这篇论文提出了一种名为ProGS的新方法,通过将3D高斯泼溅数据组织成八叉树结构,实现了高效的渐进式压缩,在将文件大小减小45倍的同时,还能提升超过10%的视觉质量,从而为网络条件多变的实时应用提供了强有力的解决方案。
源自 arXiv: 2603.09703