Minibal:无需对手建模的平衡游戏对战 / Minibal: Balanced Game-Playing Without Opponent Modeling
1️⃣ 一句话总结
这篇论文提出了一种名为Minibal的新算法,它通过改进经典的Minimax算法,让AI在游戏中既能挑战玩家又不会过于强大,从而创造出更公平、更有趣的人机对战体验,适用于娱乐和教学场景。
Recent advances in game AI, such as AlphaZero and Athénan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI agents that are both challenging and engaging, suitable for both entertainment and serious games.
Minibal:无需对手建模的平衡游戏对战 / Minibal: Balanced Game-Playing Without Opponent Modeling
这篇论文提出了一种名为Minibal的新算法,它通过改进经典的Minimax算法,让AI在游戏中既能挑战玩家又不会过于强大,从而创造出更公平、更有趣的人机对战体验,适用于娱乐和教学场景。
源自 arXiv: 2603.23059