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arXiv 提交日期: 2026-03-26
📄 Abstract - System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.

顶级标签: robotics systems agents
详细标签: state consistency long-horizon tasks system design error recovery tabletop games 或 搜索:

面向长时程桌面游戏的机器人内部状态一致性系统设计 / System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games


1️⃣ 一句话总结

这篇论文提出了一种通过模块化设计、状态监控和恢复机制来确保机器人在长时间、多回合桌面游戏(如麻将)中稳定运行的系统架构,解决了因微小感知或执行错误导致任务状态失效和错误传播的核心问题。

源自 arXiv: 2603.25405