UNIC:用于实时着装角色动画的神经服装变形场 / UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
1️⃣ 一句话总结
这篇论文提出了一种名为UNIC的新方法,它通过学习一个针对特定服装的神经变形场,能够快速且高质量地模拟复杂服装在角色运动时的真实变形,克服了传统物理模拟耗时、计算量大以及现有学习方法难以处理复杂拓扑结构的问题,非常适合视频游戏等实时交互应用。
Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these methods are typically time-consuming, computationally demanding, and require costly hardware, which is not suitable for real-time applications. Recent learning-based methods tried to resolve this problem by training graph neural networks to learn the garment deformation on vertices, which, however, fail to capture the intricate deformation of complex garment meshes with complex topologies. In this paper, we introduce a novel neural deformation field-based method, named UNIC, to animate the garments of an avatar in real time, given the motion sequences. Our key idea is to learn the instance-specific neural deformation field to animate the garment meshes. Such an instance-specific learning scheme does not require UNIC to generalize to new garments but only to new motion sequences, which greatly reduces the difficulty in training and improves the deformation quality. Moreover, neural deformation fields map the 3D points to their deformation offsets, which not only avoids handling topologies of the complex garments but also injects a natural smoothness constraint in the deformation learning. Extensive experiments have been conducted on various kinds of garment meshes to demonstrate the effectiveness and efficiency of UNIC over baseline methods, making it potentially practical and useful in real-world interactive applications like video games.
UNIC:用于实时着装角色动画的神经服装变形场 / UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
这篇论文提出了一种名为UNIC的新方法,它通过学习一个针对特定服装的神经变形场,能够快速且高质量地模拟复杂服装在角色运动时的真实变形,克服了传统物理模拟耗时、计算量大以及现有学习方法难以处理复杂拓扑结构的问题,非常适合视频游戏等实时交互应用。
源自 arXiv: 2603.25580