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arXiv 提交日期: 2026-03-30
📄 Abstract - \textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.

顶级标签: computer vision model training systems
详细标签: dynamic scene reconstruction gaussian splatting signed distance function surface reconstruction temporal consistency 或 搜索:

4DSurf:高保真动态场景表面重建 / \textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction


1️⃣ 一句话总结

这篇论文提出了一个名为4DSurf的新框架,它能够统一、高精度地重建包含大变形物体的复杂动态场景表面,并保持时间上的一致性,性能显著优于现有方法。

源自 arXiv: 2603.28064