基于关节与铰链轴估计的部件级3D高斯车辆生成 / Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation
1️⃣ 一句话总结
这篇论文提出了一种新方法,能够仅凭一张或多张稀疏图片,就生成一个可以活动(如转动车轮、开关车门)的逼真3D车辆模型,解决了现有方法只能生成静态模型或无法准确模拟部件运动的问题。
Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.
基于关节与铰链轴估计的部件级3D高斯车辆生成 / Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation
这篇论文提出了一种新方法,能够仅凭一张或多张稀疏图片,就生成一个可以活动(如转动车轮、开关车门)的逼真3D车辆模型,解决了现有方法只能生成静态模型或无法准确模拟部件运动的问题。
源自 arXiv: 2604.05070