菜单

关于 🐙 GitHub
arXiv 提交日期: 2026-04-06
📄 Abstract - Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.

顶级标签: computer vision model training systems
详细标签: 3d gaussian splatting vehicle generation articulated objects kinematic estimation animatable assets 或 搜索:

基于关节与铰链轴估计的部件级3D高斯车辆生成 / Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation


1️⃣ 一句话总结

这篇论文提出了一种新方法,能够仅凭一张或多张稀疏图片,就生成一个可以活动(如转动车轮、开关车门)的逼真3D车辆模型,解决了现有方法只能生成静态模型或无法准确模拟部件运动的问题。

源自 arXiv: 2604.05070