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arXiv 提交日期: 2026-04-13
📄 Abstract - Towards Realistic 3D Emission Materials: Dataset, Baseline, and Evaluation for Emission Texture Generation

3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few types of non-emissive PBR materials (e.g., albedo, metallic maps and roughness maps), making them difficult to replicate highly popular styles, such as cyberpunk, failing to achieve effects like realistic LED emissions. To address this limitation, we propose a novel task, emission texture generation, which enables the synthesized 3D objects to faithfully reproduce the emission materials from input reference images. Our key contributions include: first, We construct the Objaverse-Emission dataset, the first dataset that contains 40k 3D assets with high-quality emission materials. Second, we propose EmissionGen, a novel baseline for the emission texture generation task. Third, we define detailed evaluation metrics for the emission texture generation task. Our results demonstrate significant potential for future industrial applications. Dataset will be available at this https URL.

顶级标签: computer vision aigc data
详细标签: 3d texture generation emission materials dataset texture synthesis evaluation metrics 或 搜索:

迈向真实的3D发光材料:用于发光纹理生成的数据集、基线方法与评估 / Towards Realistic 3D Emission Materials: Dataset, Baseline, and Evaluation for Emission Texture Generation


1️⃣ 一句话总结

这篇论文提出了一个名为“发光纹理生成”的新任务,通过构建首个高质量发光材料数据集、设计一个基线生成方法并制定评估指标,解决了现有3D纹理生成技术无法创建逼真发光效果(如赛博朋克风格LED灯)的难题。

源自 arXiv: 2604.11006