菜单

关于 🐙 GitHub
arXiv 提交日期: 2026-04-13
📄 Abstract - Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment in streaming and resource-constrained environments. Existing Level-of-Detail (LOD) strategies, particularly those based on bottom-up construction, often introduce redundancy or lead to fidelity degradation. To overcome these limitations, we propose Iterative Gaussian Synopsis, a novel framework for compact and progressive rendering through a top-down "unfolding" scheme. Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism. This process constructs a multi-level hierarchy that preserves visual quality while improving efficiency. We integrate hierarchical spatial grids, which capture the global scene structure, with a shared Anchor Codebook that models localized details. This combination produces a compact yet expressive feature representation, designed to minimize redundancy and support efficient, level-specific adaptation. The unfolding mechanism promotes inter-layer reusability and requires only minimal data overhead for progressive refinement. Experiments show that our method maintains high rendering quality across all LODs while achieving substantial storage reduction. These results demonstrate the practicality and scalability of our approach for real-time 3DGS rendering in bandwidth- and memory-constrained scenarios.

顶级标签: computer vision systems model training
详细标签: 3d reconstruction novel view synthesis level of detail gaussian splatting progressive rendering 或 搜索:

通过迭代高斯摘要展开三维高斯泼溅 / Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis


1️⃣ 一句话总结

这篇论文提出了一种名为‘迭代高斯摘要’的新方法,它通过一种‘自上而下’的展开策略,将原本占用大量存储空间的三维场景模型压缩成多个细节层次,在显著减少存储需求的同时,保证了高质量的实时渲染效果,尤其适合在带宽和内存有限的设备上使用。

源自 arXiv: 2604.11685