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arXiv 提交日期: 2026-04-14
📄 Abstract - Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.

顶级标签: robotics agents computer vision
详细标签: 3d gaussian splatting embodied ai navigation simulator dynamic avatars cross-domain generalization 或 搜索:

Habitat-GS:一个采用动态高斯溅射的高保真导航模拟器 / Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting


1️⃣ 一句话总结

这篇论文提出了一个名为Habitat-GS的新型模拟器,它通过结合高画质的3D高斯溅射渲染和可驱动的动态高斯数字人,来训练能在真实、人多的环境中更好地进行导航的AI智能体。

源自 arXiv: 2604.12626