Habitat-GS:一个采用动态高斯溅射的高保真导航模拟器 / Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
1️⃣ 一句话总结
这篇论文提出了一个名为Habitat-GS的新型模拟器,它通过结合高画质的3D高斯溅射渲染和可驱动的动态高斯数字人,来训练能在真实、人多的环境中更好地进行导航的AI智能体。
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.
Habitat-GS:一个采用动态高斯溅射的高保真导航模拟器 / Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
这篇论文提出了一个名为Habitat-GS的新型模拟器,它通过结合高画质的3D高斯溅射渲染和可驱动的动态高斯数字人,来训练能在真实、人多的环境中更好地进行导航的AI智能体。
源自 arXiv: 2604.12626