Lyra 2.0:可探索的生成式3D世界 / Lyra 2.0: Explorable Generative 3D Worlds
1️⃣ 一句话总结
这篇论文提出了一个名为Lyra 2.0的新框架,它通过改进长视频生成技术来创建大规模、持久且可探索的高质量3D虚拟世界,解决了现有方法在生成过程中容易‘忘记’已生成区域和画面质量随时间‘漂移’变差的两大难题。
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
Lyra 2.0:可探索的生成式3D世界 / Lyra 2.0: Explorable Generative 3D Worlds
这篇论文提出了一个名为Lyra 2.0的新框架,它通过改进长视频生成技术来创建大规模、持久且可探索的高质量3D虚拟世界,解决了现有方法在生成过程中容易‘忘记’已生成区域和画面质量随时间‘漂移’变差的两大难题。
源自 arXiv: 2604.13036