SketchFaceGS:基于高斯点绘的实时手绘驱动人脸编辑与生成 / SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
1️⃣ 一句话总结
本文提出了一种名为SketchFaceGS的新方法,能让用户通过简单的手绘草图,实时生成或编辑逼真的3D人脸模型,它先用草图预测粗糙的3D结构,再自动添加细节,并支持像画画一样轻松修改局部外观。
3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains challenging. Although 2D sketches provide an ideal interaction modality for fast, intuitive conceptual design, they are sparse, depth-ambiguous, and lack high-frequency appearance cues, making it difficult to infer dense, geometrically consistent 3D Gaussian structures from strokes - especially under real-time constraints. To address these challenges, we propose SketchFaceGS, the first sketch-driven framework for real-time generation and editing of photorealistic 3D Gaussian head models from 2D sketches. Our method uses a feed-forward, coarse-to-fine architecture. A Transformer-based UV feature-prediction module first reconstructs a coarse but geometrically consistent UV feature map from the input sketch, and then a 3D UV feature enhancement module refines it with high-frequency, photorealistic detail to produce a high-fidelity 3D head. For editing, we introduce a UV Mask Fusion technique combined with a layer-by-layer feature-fusion strategy, enabling precise, real-time, free-viewpoint modifications. Extensive experiments show that SketchFaceGS outperforms existing methods in both generation fidelity and editing flexibility, producing high-quality, editable 3D heads from sketches in a single forward pass.
SketchFaceGS:基于高斯点绘的实时手绘驱动人脸编辑与生成 / SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
本文提出了一种名为SketchFaceGS的新方法,能让用户通过简单的手绘草图,实时生成或编辑逼真的3D人脸模型,它先用草图预测粗糙的3D结构,再自动添加细节,并支持像画画一样轻松修改局部外观。
源自 arXiv: 2604.19202