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arXiv 提交日期: 2026-05-06
📄 Abstract - Velox: Learning Representations of 4D Geometry and Appearance

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.

顶级标签: computer vision machine learning
详细标签: 4d representation dynamic point cloud geometry learning appearance modeling gaussian splatting 或 搜索:

Velox:学习四维几何与外观的表示方法 / Velox: Learning Representations of 4D Geometry and Appearance


1️⃣ 一句话总结

本文提出了一种名为Velox的框架,能够从动态点云中自动学习物体的四维(三维空间加时间)紧凑表示,同时精确捕捉其几何形状与外观变化,并在视频生成、三维追踪和布料模拟等任务中展现了优异性能。

源自 arXiv: 2605.04527