三维偏正态溅射渲染 / 3D Skew-Normal Splatting
1️⃣ 一句话总结
本文提出了一种名为Skew-Normal Splatting的新方法,通过用可控制倾斜程度的偏正态分布替代传统高斯分布作为基本渲染单元,使3D场景能更灵活地表达物体尖锐边界和单侧表面,显著提升了渲染质量。
3D Gaussian Splatting (3DGS) has emerged as a leading representation for real-time novel view synthesis and been widely adopted in various downstream applications. The core strength of 3DGS lies in its efficient kernel-based scene representation, where Gaussian primitives provide favorable mathematical and computational properties. However, under a finite primitive budget, the symmetric shape of each primitive directly affects representation compactness, especially near asymmetric structures such as object boundaries and one-sided surfaces. Recent works have explored more complex kernel distributions, yet they either remain within the elliptical family or rely on hard truncation, which limits continuous shape control and introduces distributional discontinuities. In this paper, we propose Skew-Normal Splatting (SNS), which adopts the Azzalini Skew-Normal distribution as the fundamental primitive. By introducing a learnable and bounded skewness parameter, SNS can continuously interpolate between symmetric Gaussians and Half-Gaussian-like shapes, enabling flexible modeling of both sharp boundaries and interior regions. Moremover, SNS preserves analytical tractability under affine transformations and marginalization. This property allows seamless integration into existing Gaussian Splatting rasterization this http URL, to address the strong coupling between scale, rotation, and skewness parameters, we introduce a decoupled parameterization and a block-wise optimization strategy to enhance training stability and accuracy. Extensive experiments on standard novel-view synthesis benchmarks show that SNS consistently improves reconstruction quality over Gaussian and recent non-Gaussian kernels, with clearer benefits on sharp boundaries and thin or one-sided structures.
三维偏正态溅射渲染 / 3D Skew-Normal Splatting
本文提出了一种名为Skew-Normal Splatting的新方法,通过用可控制倾斜程度的偏正态分布替代传统高斯分布作为基本渲染单元,使3D场景能更灵活地表达物体尖锐边界和单侧表面,显著提升了渲染质量。
源自 arXiv: 2605.15010