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Abstract - PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis
Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, whereas monolithic 3D generation becomes expensive and loses fine texture at multi-room scale. We introduce PanoWorld, a generative spatial world model that treats whole-house synthesis as autoregressive generation of node-based 360-degree panoramas, matching the discrete navigation used by real VR tour products. PanoWorld uses a floorplan-derived 3D shell as a global geometric proxy and a dynamic 3D Gaussian Splatting cache as renderable spatial memory. A feed-forward panoramic LRM designed for metric-scale multi-room 360-degree inputs lifts generated panoramas into local 3DGS updates, while Room-aware Group Attention suppresses cross-room feature interference. A topology-aware progressive caching strategy fuses these local updates without repeatedly reconstructing the full history. By decoupling shell-based geometry guidance from cache-rendered visual memory, PanoWorld preserves high-frequency 2D synthesis quality while improving cross-node layout and material consistency. The project link is this https URL
PanoWorld:用于一致的全屋全景合成的生成式空间世界模型 /
PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis
1️⃣ 一句话总结
本文提出了一种名为PanoWorld的新方法,通过将全屋虚拟现实漫游的生成分解为按顺序生成节点式360度全景图,并结合基于楼层平面图的3D几何外壳与动态3D高斯喷溅缓存,在保持高质量2D图像细节的同时,实现了跨房间视角下布局和材质的高度一致性。