CompoSE:基于部件感知控制的3D形状合成与编辑方法 / CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control
1️⃣ 一句话总结
本文提出了一种名为CompoSE的新方法,用户只需用粗糙的几何框(如长方体)摆出物体的各个部件位置,系统就能自动生成一个完整的、部件可单独编辑的3D物体,并支持灵活替换、添加或删除某个部件,而无需用户提供具体的文字描述。
Creating and editing high-quality 3D content remains a central challenge in computer graphics. We address this challenge by introducing CompoSE, a novel method for Compositional Synthesis and Editing of 3D shapes via part-aware control. Our method takes as input a set of coarse geometric primitives (e.g., bounding boxes) that represent distinct object parts arranged in a particular spatial configuration, and synthesizes as output part-separated 3D objects that support localized granular (i.e., compositional) editing of individual parts. The key insight that enables our method is our use of a diffusion transformer architecture that alternates between processing each part locally and aggregating contextual information across parts globally, and features a novel conditioning technique that ensures strong adherence to the user's input. Importantly, our method learns to infer part semantics and symmetries directly from the user's coarse layout guidance, and does not require part-level text prompts. We demonstrate that our method enables powerful part-level editing capabilities, including context-aware substitution, addition, deletion, and style-preserving resizing operations. We show through extensive experiments that our method significantly outperforms existing approaches on guided synthesis, as measured by objective metrics and LLM-based evaluations.
CompoSE:基于部件感知控制的3D形状合成与编辑方法 / CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control
本文提出了一种名为CompoSE的新方法,用户只需用粗糙的几何框(如长方体)摆出物体的各个部件位置,系统就能自动生成一个完整的、部件可单独编辑的3D物体,并支持灵活替换、添加或删除某个部件,而无需用户提供具体的文字描述。
源自 arXiv: 2605.19350