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Abstract - CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
Adaptive densification is the engine of 3D Gaussian Splatting (3DGS). However, when transposed to the optimization-based Generative Distillation paradigm, this reconstruction-native mechanism reveals fundamental limitations, resulting in inefficient representations cluttered with redundant primitives. We diagnose this failure as a Densification Dilemma stemming from the stochastic nature of generative guidance: the standard magnitude-based accumulation indiscriminately aggregates transient noise alongside geometric signals, making it difficult to strike a balance between over-densification and under-fitting. To resolve this, we introduce Context-Adaptive Moment Estimation (CAdam), a novel framework that reinterprets densification as a statistically grounded signal verification problem. CAdam leverages the first moment of gradients to exploit the interference principle, where stochastic fluctuations cancel out via destructive interference while consistent geometric drifts accumulate via constructive interference, effectively disentangling the underlying signal from the generative noise floor. This is further augmented by a quantile-based context awareness and an intrinsic Signal-to-Noise Ratio (SNR) gating mechanism, which ensure robust adaptation across optimization stages and enable the soft termination of densification. Extensive experiments across diverse objectives (SDS, ISM, VFDS) and strong generative 3DGS backbones show that CAdam reduces Gaussian count by 85%-97% relative to standard densification while preserving overall comparable perceptual quality. These results highlight signal-aware density control as a practical way to improve memory efficiency in optimization-based generative distillation.
CAdam:面向生成式蒸馏中三维高斯点云稠密化的上下文自适应矩估计 /
CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
1️⃣ 一句话总结
本文提出了CAdam方法,通过将稠密化过程重新定义为基于统计的信号验证问题,利用梯度的一阶矩来区分真实几何信号与随机噪声,并结合分位数感知和信噪比门控机制,在生成式三维场景优化中大幅减少冗余高斯点(最高减少97%),同时保持可比的视觉质量,从而显著提升内存效率。