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arXiv 提交日期: 2026-05-27
📄 Abstract - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.

顶级标签: multi-modal video generation agents
详细标签: world model multi-agent simulation interactive video attention mechanism 或 搜索:

Gamma-World:超越双玩家的生成式多智能体世界建模 / Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players


1️⃣ 一句话总结

本文提出了一种生成式多智能体世界模型,通过创新地使用单纯形旋转智能体编码和稀疏集线注意力机制,使多个独立可控的智能体(如玩家或机器人)能够在共享虚拟环境中实时交互,无需重新训练即可从两人场景扩展到四人场景。

源自 arXiv: 2605.28816