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arXiv 提交日期: 2026-06-04
📄 Abstract - Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild

Intrinsic methods fill the default toolbox for geometry processing on meshes. Intrinsic operators, in particular the Laplacian, underlie methods that require invariance to isometry and have hence been employed in many algorithms for shape analysis, learning, and editing. However, intrinsic methods are predicated on assumptions that quickly become brittle when working with in-the-wild geometry, where (i) mesh quality is not guaranteed, and (ii) many meshes are modeled with multiple connected components. In such settings, volumetric constructions are better-defined, since restrictions on surface topology can be relaxed. This paper presents a Monte Carlo method for estimating the Dirichlet-to-Neumann (DtN) operator -- a boundary-to-boundary volumetric operator -- and its associated Steklov eigenmodes. We build on recent developments in Monte Carlo geometry processing by casting this boundary operator itself as the subject of estimation. The DtN operator, defined through a volumetric stochastic process, is then generalized to the exterior domain, where it couples disconnected components through the surrounding ambient space. We show that our method is orders of magnitude faster than existing boundary-element approaches for computing Steklov spectra while remaining robust to poor triangulations, high-resolution meshes, and multi-component geometry. To demonstrate this scalability, we compute interior and exterior Steklov eigenspectra for approximately 450,000 shapes from the uncurated Objaverse dataset. We incorporate these operators into Steklov-CLIP, a mesh-based neural network that uses volumetric spectral operators for large-scale contrastive 3D representation learning. The resulting network learns semantically meaningful global and dense shape representations, illustrating that geometrically-principled volumetric operators can be made practical at the scale of modern 3D datasets.

顶级标签: machine learning systems computer vision
详细标签: geometry processing monte carlo method stecklov operator 3d representation learning mesh processing 或 搜索:

用于大规模野性几何处理的蒙特卡洛Steklov算子 / Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild


1️⃣ 一句话总结

本文提出一种基于蒙特卡洛方法的高效算法,用于估计体积边界上的Dirichlet-to-Neumann算子及其Steklov特征模态,能够在处理低质量网格、高分辨率模型和多个分离部件组成的复杂三维几何时,比传统方法快数个数量级,并成功应用于包含约45万个无筛选三维模型的超大规模数据集上的对比学习。

源自 arXiv: 2606.05581