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arXiv 提交日期: 2026-06-08
📄 Abstract - SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31~FPS at 2560x1440 and 14~FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX~5090, SwiftVR reaches 26~FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at this https URL.

顶级标签: computer vision video model evaluation
详细标签: video restoration real-time diffusion models attention mechanisms consumer gpu 或 搜索:

SwiftVR:实时一步生成式视频修复 / SwiftVR: Real-Time One-Step Generative Video Restoration


1️⃣ 一句话总结

SwiftVR 提出了一种高效的实时视频修复框架,通过无掩码的滑动窗口自注意力机制和轻量级视频自编码器,在消费级GPU上首次实现了1080p分辨率下每秒26帧的实时流式处理,解决了高分辨率视频修复中计算量大、内存占用高的难题。

源自 arXiv: 2606.09516