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arXiv 提交日期: 2026-06-09
📄 Abstract - Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation

Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.

顶级标签: reinforcement learning multi-agents model training
详细标签: mesh generation quadrilateral mesh curriculum learning soft actor-critic geometric decomposition 或 搜索:

Dmsh:一种用于全四边形网格生成的多智能体强化学习框架 / Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation


1️⃣ 一句话总结

本文提出了一种名为Dmsh的全自动强化学习框架,通过三个协同工作的智能体(分别处理拓扑简化、几何正则化和网格生成)将复杂几何体递归分解,从而生成高质量的全四边形网格,有效替代了传统需要人工调节的繁琐流程。

源自 arXiv: 2606.10601