基于笼形几何滤波的纹理迁移 / Cage-based Texture Transfer with Geometric Filtering
1️⃣ 一句话总结
本文提出一种轻量级纹理迁移方法,通过笼形几何过滤技术自动识别并抑制伪影区域,在无需大量训练数据和高端硬件的情况下,实现实时、高质量且可在手机上流畅运行的纹理投影。
Real-time texture transfer expands the creative horizon for interactive applications, enabling seamless detail projection in scenarios that range from digital character cosmetics to procedural automotive texturing. Yet, its practical application is governed by inherent trade-offs between processing speed and suppression of artifacts. Low-latency transfer methods frequently fail to suppress artifacts, and robust alternatives rely on large-scale models that are costly in training and memory. Our proposed method bridges the gap between efficiency and robustness by using a cage-based geometric filtering method to identify Non-Cosmetic Zones (NCZs) for artifact suppression. While other models are resource-intensive and require multiple days of training on manually annotated datasets, we are able to successfully suppress artifacts and achieve immediate deployment on consumer-grade hardware. Our framework achieved highly efficient runtimes of ~70ms on mobile devices for a ~4.8k triangle mesh.
基于笼形几何滤波的纹理迁移 / Cage-based Texture Transfer with Geometric Filtering
本文提出一种轻量级纹理迁移方法,通过笼形几何过滤技术自动识别并抑制伪影区域,在无需大量训练数据和高端硬件的情况下,实现实时、高质量且可在手机上流畅运行的纹理投影。
源自 arXiv: 2606.25220