基于容量控制的多视角三维高斯泼溅风格化方法 / Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting
1️⃣ 一句话总结
本文提出了一种新的三维场景风格化方法,通过引入容量控制的优化传输策略,解决了现有方法在多视角下风格不一致、特征重复使用的问题,从而在保持场景核心结构的同时,生成稳定且富有表现力的三维风格化结果。
While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendered view, which leads to unstable style allocation, many-to-one feature reuse, and limited cross-view consistency. We propose a capacity-controlled framework for multi-view stylization of 3DGS, grounded in optimal transport. Specifically, we reformulate local style matching as a semi-balanced optimal transport problem. By introducing explicit column-capacity constraints with tunable strength, our formulation mitigates many-to-one matching and enables controllable allocation of style features. This transport-based objective provides a principled mechanism for balancing feature coverage and stylistic diversity while maintaining stable correspondences across viewpoints. To further enhance cross-view coherence, we incorporate a novel cross-view matching guidance to constrain correspondences between scene content and style patterns. In addition, we introduce several geometric regularizations to enhance the vanilla 3DGS, thereby enabling optimized Gaussian primitives to represent finer-grained textures during stylization. Extensive experiments demonstrate that our approach significantly improves multi-view stylistic consistency and produces stable, expressive 3D stylizations while preserving the core semantic structure of the scene.
基于容量控制的多视角三维高斯泼溅风格化方法 / Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting
本文提出了一种新的三维场景风格化方法,通过引入容量控制的优化传输策略,解决了现有方法在多视角下风格不一致、特征重复使用的问题,从而在保持场景核心结构的同时,生成稳定且富有表现力的三维风格化结果。
源自 arXiv: 2606.26754