面向MOBA游戏分析的计算机视觉:Dota 2 可见性分析数据集与基线方法 / Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2
1️⃣ 一句话总结
该研究构建了一个基于比赛视频的Dota 2可见性分析数据集,并利用目标检测模型自动提取队伍在游戏中实际能看到的信息,揭示了传统结构化数据分析无法捕捉的战术行为差异。
Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The dataset and code are publicly available at this https URL.
面向MOBA游戏分析的计算机视觉:Dota 2 可见性分析数据集与基线方法 / Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2
该研究构建了一个基于比赛视频的Dota 2可见性分析数据集,并利用目标检测模型自动提取队伍在游戏中实际能看到的信息,揭示了传统结构化数据分析无法捕捉的战术行为差异。
源自 arXiv: 2606.26970