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arXiv 提交日期: 2026-06-29
📄 Abstract - Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present Flux-GS, a real-time Gaussian Splatting method designed to achieve high-fidelity rendering with significantly reduced overhead for resource-constrained mobile platforms. We first propose a Monte Carlo Specular Energy Aggregator, sampling third-order radiance residuals and aggregating specular energy into a compact latent space. In this way, our method effectively preserves visually salient lighting features in lower-order bands without expensive distillation or pre-training. To mitigate the high-frequency details lost during compression, we introduce an Attribute-Conditioned SH Enhancement module. This module predicts Gaussian-aware offsets based on intrinsic Gaussian attributes, which enhance the first-order SH representation prior to inference, without extra inference costs. Furthermore, the original single-view gradient-based densification is prone to producing excessive Gaussians and overfitting to a certain view. We address these limitations by proposing a Multi-view Alpha-based Densification and Pruning strategy. By leveraging multi-view guidance, we ensure multi-view structure consistency and the precise removal of redundant primitives. Extensive experiments demonstrate that Flux-GS achieves substantial parameter reduction while maintaining competitive visual quality, offering a robust and scalable solution for real-time mobile rendering. Code: \textcolor{magenta}{\href{this https URL}{this https URL}}.

顶级标签: computer vision systems
详细标签: 3d gaussian splatting mobile rendering monte carlo sampling novel view synthesis 或 搜索:

面向移动设备的蒙特卡洛能量聚合三维高斯泼溅方法 / Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting


1️⃣ 一句话总结

本文提出了一种名为Flux-GS的轻量化3D渲染方法,通过蒙特卡洛方法巧妙聚合光照能量、增强低阶颜色表示并采用多视角剪枝策略,在手机等移动设备上实现了高质量、实时且省存储的3D场景渲染。

源自 arXiv: 2606.30017