单摄像头单光源下的双眼视线估计 / Binocular Gaze Estimation with Single Camera and Single Light Source
1️⃣ 一句话总结
本文提出了一种仅用单个摄像头和单个光源就能实现头部自由移动时视线追踪的方法,通过引入一个基于几何对称生成的“虚拟光源”来模拟第二个光源的效果,从而以可接受的精度降低硬件成本,适合用于移动设备等资源受限的场景。
According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
单摄像头单光源下的双眼视线估计 / Binocular Gaze Estimation with Single Camera and Single Light Source
本文提出了一种仅用单个摄像头和单个光源就能实现头部自由移动时视线追踪的方法,通过引入一个基于几何对称生成的“虚拟光源”来模拟第二个光源的效果,从而以可接受的精度降低硬件成本,适合用于移动设备等资源受限的场景。
源自 arXiv: 2607.05473