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arXiv 提交日期: 2026-07-09
📄 Abstract - Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G$^2$PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G$^2$PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.

顶级标签: computer vision model training data
详细标签: 3d gaussian splatting panoramic reconstruction scene partitioning outdoor reconstruction benchmark 或 搜索:

基于几何与梯度的全景户外场景重建分区方法 / Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction


1️⃣ 一句话总结

该论文提出了一种针对全景图像大尺度户外场景重建的新框架PanoLOG,通过结合球体天空建模和基于视差与梯度得分的自适应分区策略,有效解决了全景图像中全局可见性带来的训练退化问题,在保证高质量渲染的同时实现了可扩展的块并行训练。

源自 arXiv: 2607.08769