📄 论文总结
WorldGen:从文本到可穿越交互的3D世界 / WorldGen: From Text to Traversable and Interactive 3D Worlds
1️⃣ 一句话总结
这篇论文提出了一个名为WorldGen的系统,能够根据文字描述自动生成大规模、可交互的3D虚拟世界,让用户无需专业建模知识就能快速创建可供探索和编辑的逼真环境。
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusion-based 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces, allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.
WorldGen:从文本到可穿越交互的3D世界 / WorldGen: From Text to Traversable and Interactive 3D Worlds
这篇论文提出了一个名为WorldGen的系统,能够根据文字描述自动生成大规模、可交互的3D虚拟世界,让用户无需专业建模知识就能快速创建可供探索和编辑的逼真环境。