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arXiv 提交日期: 2026-04-28
📄 Abstract - Lightweight Real-Time Rendering Parameter Optimization via XGBoost-Driven Lookup Tables

Achieving a desirable balance between rendering quality and real-time performance is a long-standing challenge in modern game and rendering engines, particularly on resource-constrained mobile devices such as laptops, tablets, and smartphones. Existing approaches to automatic rendering parameter optimization either depend on exhaustive per-scene pre-computation that spans several days, suffer from the prohibitive inference overhead of neural networks that prevents per-frame adaptation, or lack generalizability across heterogeneous hardware and diverse scenes. In this paper, we propose \textbf{LUT-Opt}, a lightweight, general-purpose framework for adaptive per-frame rendering parameter optimization. Our method decomposes the joint optimization of rendering time and image quality into a tractable two-stage pipeline. In the offline stage, we train a pair of XGBoost regressors to predict rendering time and image quality from rendering parameters, hardware state, and scene complexity descriptors. The trained ensemble models are then distilled into compact lookup tables (LUTs) through systematic discretization and a two-phase linear search that first constrains rendering time and subsequently maximizes structural similarity (SSIM). During runtime, the pre-computed LUT is queried every frame in sub-millisecond time, enabling truly adaptive parameter selection with negligible computational overhead. We validate LUT-Opt on two representative rendering techniques -- subsurface scattering (SSS) and hybrid-pipeline ambient occlusion (AO) -- implemented within Unreal Engine 5. Extensive experiments across multiple scenes and GPU configurations demonstrate that LUT-Opt reduces subsurface scattering rendering time by approximately 40\% and ambient occlusion rendering time by roughly 70\%, while incurring only about 2\% increase in image quality error, with per-frame inference latency below 0.1\ ms.

顶级标签: systems machine learning computer vision
详细标签: rendering optimization xgboost lookup tables real-time mobile devices 或 搜索:

基于XGBoost驱动的查找表实现的轻量级实时渲染参数优化 / Lightweight Real-Time Rendering Parameter Optimization via XGBoost-Driven Lookup Tables


1️⃣ 一句话总结

针对移动设备等资源受限环境下的实时渲染,本文提出了一种轻量级框架LUT-Opt,通过训练XGBoost模型预测渲染时间和画质,将其转化为高效查找表,从而在每帧亚毫秒内自动调整渲染参数,在几乎不损失画质(仅增约2%误差)的前提下,显著减少次表面散射(约40%)和环境光遮蔽(约70%)的渲染耗时。

源自 arXiv: 2604.25178