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arXiv 提交日期: 2026-06-29
📄 Abstract - Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, \textit{reformulating 3DGS registration as a graph registration problem}. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.

顶级标签: computer vision 3d
详细标签: 3d gaussian splatting scene graph registration self-supervised learning test-time optimization 或 搜索:

基于三维场景图的高斯溅射对齐方法 / Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration


1️⃣ 一句话总结

本文提出了一种新方法,通过将高斯溅射场景构建为三维语义-结构场景图,将对齐问题转化为图对齐问题,并配合自监督测试时优化,从而高效地将多个分离的三维高斯场景融合成一个无空洞和无漂浮物的完整场景。

源自 arXiv: 2606.29782