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arXiv 提交日期: 2026-07-02
📄 Abstract - Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: this https URL

顶级标签: computer vision machine learning benchmark
详细标签: 3d gaussian splatting scene reconstruction novel view synthesis frequency scheduling large-scale 或 搜索:

面向大规模场景重建的结构感知高斯泼溅方法 / Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction


1️⃣ 一句话总结

本文提出一种名为SIG的智能调度策略,通过感知场景频率的收敛行为,自动调整训练图像分辨率和高斯图元的增长过程,从而解决大规模场景重建中因初始点稀疏导致的高斯过度生长和渲染低效问题,并引入球面约束高斯体进一步控制优化,显著提升了重建效率和质量。

源自 arXiv: 2607.01698