GAT与BERT在类人游戏测试中的对比分析 / Comparative Analysis of GAT and BERT for Human-Like Playtesting
1️⃣ 一句话总结
本文比较了两种通用型深度学习架构(基于Transformer的BERT和图注意力网络GAT)在模拟玩家行为预测任务上的表现,发现它们相比传统的CNN模型能够更准确地捕捉《糖果粉碎传奇》游戏中的复杂关卡规律,且无需频繁调整特征工程,为设计更智能的自动游戏测试系统提供了新思路。
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior. However, existing data-driven methods often lack the ability to capture the full range of player strategies and require extensive feature engineering and network architecture modeling. This limitation becomes particularly evident when new game mechanics or features are introduced, which necessitate continual adjustments to the models. To addrss these challenges, we propose a more generalized representation that reduces - or even eliminates - the need for ongoing feature-engineering maintenance. Specifically, we investigate two general-purpose network architectures: (a) a transformer-based model (BERT) and (b) a graph attention model (GAT), both of which are designed to effectively capture the relational structure of Candy Crush Saga (CCS) game boards. Our experiments compare these approaches to Convolutional Neural Networks (CNN) baselines, revealing better performance on challenging board configurations and underscoring the benefits of our generalizable representation.
GAT与BERT在类人游戏测试中的对比分析 / Comparative Analysis of GAT and BERT for Human-Like Playtesting
本文比较了两种通用型深度学习架构(基于Transformer的BERT和图注意力网络GAT)在模拟玩家行为预测任务上的表现,发现它们相比传统的CNN模型能够更准确地捕捉《糖果粉碎传奇》游戏中的复杂关卡规律,且无需频繁调整特征工程,为设计更智能的自动游戏测试系统提供了新思路。
源自 arXiv: 2607.11501